E10 (Everyone 10 and up)Release Date:
December 11, 2007Screenshots: LinkAmazon: Buy Now!Written By:
As Super Swing Golf sets out on its second outing for the Nintendo Wii, the developer looked to address several issues that plagued the first installment without taking anything away from what made the title an enjoyable experience. While changes were few, the outcome has changed the title and its experience for the better. I'm sure most don't mind paying $40 for this title, considering PS3 and Xbox 360 titles are around $60, but being a follower of golf games, I have found the same experience of Super Swing Golf with the PC title Albatross 18. Some may argue that the experience isn't the same because there is no motion controls and you have to pay to unlock all the items, but when you can get the game for almost nothing, you don't mind the controls.
The best golfing experience I have had in a while has come from the Hot Shot Golf series, which elements of showcase themselves with Super Swing Golf. The character models, visual style and gameplay mechanics bear a similarity to Sony's multi-million dollar franchise. However, not trying to be a clone, a few extra features and modes have been included into the title. Gamers can take part in modes like Practice, Versus CPU and offline multiplayer. Just like Wii Golf, most of your time will be spent mopping the floor with up to three of your friends in a few rounds of golf. However, a good amount of time will be spent blazing through Tour mode, where you can unlock bonus characters and golf courses.
To get the party started, you must decide whether you will golf as a male or female character. Keep in mind though that neither has an advantage over the other as you build your skills up as you play. Once you are done, you are then taken to an overworld map, which will play home to the different places and course you will gain access to as you win. Each area is setup in a similar fashion to a board game in the since that you have to make it from one side of the board to the other, in order to challenge the area boss. Upon defeating him, the golfer is new a useable character and you gain access to a new area. Within Tour mode, you will also notice the developer has opted to cutback on the chit-chat between golfers, virtually eliminated the story-esque feel of the game, allowing the gamer to focus more on the action.
While the boss battles can be challenging, the most challenging part is competing in various matches as you progress to the end of the area. You will take part in various challenges like stroke and match play. There are even minigames like Bull's-eye and long drive contest that allow you to test your skills and further develop your player. A drawback to the gameplay comes in the form of a lacking amount of challenges to embark on as you progress to the end of the area. However, to make up for that, there are tons of unlockables to acquire throughout the game. Players can earn pang (in-game currency), which can be used to purchase goods like new outfits, clubs, caddies, etc. What could of taken this game ahead of its prequel would of been the inclusion of a full-pledge online multiplayer mode. After competing offline against your friends, you are going to want to compete against the best in the world, which the developers don't allow you to.
For the most part, Season 2 plays similar to the original Super Swing. This is actually a good thing for those who have already experienced the first installment. From time to time, you may have to pull of some ultra-creative shot making, which draws you closer into the game, but for the most part the game is straightforward. You are given two distinct choices when it comes to how you play the game. You can in deep with the sport by using your wii-mote in a similar fashion to a golf club (now more user friendly), but for those who want a more traditional form, can utilize three buttons; once starting the swing, one to set the power level, and one to determine accuracy. With either method, you are able to add spin to the golf ball by pressing the D pad prior to setting the accuracy. Putting for the most part is the same as the first installment, only this time the guiding dots are more visible when viewing from above the course.
The cartoonish visual of Season 2 aren't on the same level as Super Mario Galaxy, but do fit the overall theme of the game. Bright colors and over the top course design are the name of the game, often presenting visual flair ranging from fireworks being sent out as your ball flies, to the word 'Pangya' popping on-screen for a perfect shot. A letdown in regards to the visuals come via the cutscenes, which some are animated, while others are simply static screens. The is no progressive-scan or widescreen support, which have become a staple in most Wii games. Character voices and sound effects don't really add to the overall presentation of the game s they can get annoying at times, and there is a lack of variety. In regards to the music, itís rather quirky at times, but overall fits the game to a 'T'.
For those who enjoyed the first installment, there is plenty of content within Season 2 to justify a purchase. But for those who are hooked on Hot Shots Golf and don't see enough reason to purchase this title, should check out Albatross 18. Either way, it's an enjoyable experience that is sure to provide entertainment for hours on end.7.7/
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