Playlogic Game FactoryGenre:
Hack & Slash/Platform/AdventurePlayers:
1-4 (1-2 online)Rated:
M (Mature)Release Date:
Q4 2009Screenshots: LinkWritten By:
Matthew PruntyJune 12, 2009
- The fairytales that were read to us as children growing up all had hidden messages of forgiveness, love, friendship, etc. These heart-felt stories sent us off to sleep peacefully, looking forward to the next night and the next story from our parents. Those days are long gone, and it their place is Playlogic’s newest IP, Fairytale Fights. This title takes what we know about fairytale stores and flips them on their sides, takes out a big knife and cuts them into two. Being billed as a hack & slash platform adventure, you will take control of one of four fairytale characters in order to reek havoc on the evil forces in order to reclaim your fairytale status.
In the demo showed to us at E3 2009, Little Red Riding Hood and Snow White were the only playable characters. What immediately struck us was the shear level of vivid colors and details placed into the backdrops, the landscape and even the character models. Being powered by the Unreal Engine 3, Playlogic was able to recreate the telling of some of the greatest fairytales ever written into a visual and interactive masterpiece. To help carry the visual presentation is the use of “Dynamic Slicing” and a “Volumetric Liquid System “. Though not much was revealed about the VLC, we can tell you that it allows for various liquids, whether they are blood and water, to blend together seamlessly. This system also allows for a player to walk through a pool of blood and come off leaving footprints along the ground as they walk away. Each and every liquid presented within the game; i.e. water, blood, acid, etc. acts as it’s meant to in a real world situation.
For anyone who has gone to a butcher shop and seen them cut up salami meat into thin slices knows what to expect from the dynamic slicing technology. Playlogic is setting out to ensure that players have total control over their actions, including how they will kill their enemies. All attack actions are controlled with the right analog stick, allowing for precision slices to the body, arms, legs, and head… whatever body part you want to cut off. And if you decide to utilize Glory attacks, then you are in for a sweet treat as players will be treated to some Picture-N-Picture action as a second window will pop up showcasing your deadly attacks up close and personal.
Playlogic is looking to incorporate more than 20 levels within the single-player adventure, with some additional levels designed for the co-op feature. Each level will be themed based on a popular fairytale, whether it is Snow White and the Seven Dwarfs, Little Red Riding Hood, Jack and the Been Stack, Hanzel & Gretel, etc. Because of this unique take on each world, each level will have its own distinct weapons -- axes, lollipops, carrots, magic, etc. -- to be wielded against your enemies. In total there is said to be over 100 different weapons which can be wielded in the game. The game will also feature a drop in/out system, allowing for players to join up with you, whether online or offline, to increase the violence and mayhem that comes with reclaiming ones fairytale status. As of right now 4-player offline and 2-player online co-op options are available, however Playlogic is looking to get the online experience up to 4-players, that way more people can enjoy the experience together. There is also an intuitive multiplayer mode planned for the title so players can go head-to-head to see who can wield the lollipop the deadliest.
Fairytale Fights is slated for Q4 2009 release for the PlayStation 3, Xbox 360 and PC platforms. From what was showcased at E3 2009, Playlogic has a definite “diamond in the rough” among of titles expect to release during that time frame. As we get closer to its release, more information will be revealed about the title, but one thing is for sure about Fairytale Fights, nowhere else will Snow White be able to exact revenge on lazy children all with a smile on her face.
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